Policies and other “important” stuff….

This page presents terms of service for all of our apps as well as their privacy policies

Playground does not store, nor sell your personal information (e.g. name, phone, email, address). On the other hand – there are some third parties services we do use to monetize and monitor our business and they have access to information you provide to them as per their policies (e.g. Google, Amazon, Flurry ,Fabric, Unity and Facebook) – read further for more details. They are all “big players” in mobile market and its really really hard to avoid their data capture anyhow nowadays. All those 3rd parties are informed of the fact our apps are kids focused to ensure they adhere to relevant privacy regulations.

What we do capture and store offline are anonymous usage stats (e.g. what melodies are played most in the piano app, what are the most beloved coloring pages and what colors are most popular in a coloring app etc). We use this data to improve apps and monitor their performance – but there is no information that can identify its source personally – its just a report like: “someone has selected ‘happy birthday’ in little piano” so we can learn the usage patterns and improve app / service.

As for the terms of service listed below – we do what we can to make the apps as error-free as possible – yet you are on your own risk and the apps + this site is provided on “as-is” basis.

Finally – for the kids usage – all the apps should be enjoyed under direct supervision of a caregiver (i.e. parent).

See below for more info.

Privacy Policy:

While Playground Apps do not store any of your personal information, due to usage of external libraries you should be aware that by using our apps you are subject to the following:

“Free apps have ads, ads have privacy policies”

Our apps do use Google / AdMob Ads and Facebook Ads hence you are subject to http://www.google.com/policies/and http://www.admob.com/home/privacy as well as http://facebook.com/privacy  – I believe you are subject to those whenever you use internet anyway 🙂 Those Ad frameworks operate based on so called “Advertiser ID” and you can control its use on your device (see owners manual). In some apps we also experiment with Amazon Mobile Ads – still, not storing the data on my end. Most of the ads do have a small “info” button where you can learn more about particular provider privacy policy. Especially with Google and Facebook you can expect to be tracker and “re-marketed” – seeing same ads all around the internet 🙂

“Paid apps have receipts, receipts have some PI data on them”

 When you make a purchase in our app we learn some things about you (e.g. country and postal code for purchases on Google Play). We do not use this data for any other purposes than tax related.

“We use Analytic Services, they have their own policies”

Most of our apps are also using various Analytic frameworks like Flurry, Google, Game Analytics, Fabric, Unity or Facebook Analytic for usage tracking and tracking events within the game (e.g. levels achieved, images picked most often). Some also capture app crashes to let us fix the bugs without user reports – based on automated report. With that you are subject to their relevant privacy policies. We tend to use only well known players in that area (used by thousands of apps) to make sure fair treatment of our users.

For all of the above  – Playground do not store results offline, do not sell, distribute them – they remain in the system of record by Google, Admob, Amazon, Flurry. Fabric, Corona, Unity, Facebook, etc..

Net – we believe there is no harm done to your privacy – other than by above mentioned policies owned by relevant external parties. No offline storage of PI outside of their services. No sale of any data.

Terms of Service

All the apps are provided “as-is” … which can be treated as “while it seems to work well for thousands of people, you never know if it will work for you so: test it, and expect no more than what your tests results show”.

Especially – you are encouraged to try a free version prior a purchase.

While Playground strives to make its applications and information on this website as error free, functional and accurate as possible, Playground makes no claims, promises, or guarantees about the accuracy, functionality, completeness, or adequacy of the contents of this site or any of applications published. Playground expressly disclaims liability for errors and omissions. No warranty of any kind, implied, expressed, or statutory, including but not limited to the warranties of non-infringement of third party rights, title, merchantability, fitness for a particular purpose or freedom from computer virus, is given. Net – you use the apps and this webpage at your own risk.

THIS SOFTWARE IS PROVIDED “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

 

The following code libraries are being used – most of the cases in a slightly updated form than the public sources below (all are either using Apache or MIT License).

  • HoloColorPicker (https://github.com/LarsWerkman/HoloColorPicker)
  • https://github.com/kristiyanP/colorpicker
  • https://github.com/drakeet/MaterialDialog
  • https://github.com/AzeeSoft/AndroidPhotoshopColorPicker

 

Other Licences:

GPU Image

Copyright (c) 2012, Brad Larson, Ben Cochran, Hugues Lismonde, Keitaroh Kobayashi, Alaric Cole, Matthew Clark, Jacob Gundersen, Chris Williams.
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of the GPUImage framework nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.